In which the co-founder of indie developer The Voxel Agents talks to Tom about what went into the making of their unique puzzle adventure The Gardens Between.
From revealing that the initial idea for what became The Gardens Between stemmed from a Tom Cruise film to tales of discovering the wonders of Twitch streaming with his parents, Simon offers plenty of interesting insights into the process of making a critically acclaimed game.
Follow Simon on Twitter: @simonjoslin
Follow The Voxel Agents on Twitter: @TheVoxelAgents
In which your hosts continue to talk over the games they played during the show’s downtime. A highly regarded JRPG gets compared to Neighbours, there’s plenty of back-and-forth about the merits (or otherwise) of visual novels, and we hear why interviewing a wrestler backstage makes for a memorable gaming moment. Whoa, you go big guy!
In which your hosts rise, Phoenix-like, to resume the very important business of talking about videogames. It’s been a while, so Tom and Paul talk over some of the more notable games they’ve played through since the last pod was launched. It was a long old chat, so the second half will be released next week.
In which your hosts discuss a couple of games from yesteryear that brought both post-Christmas joy and frustration — featuring only one mention of sailors and, thanks to rare restraint, absolutely no talk of getting sweaty.
In which scores are literally settled in the opening moments before discussion turns to games with colons and disappointment rears its ugly head. Could colons and disappointment be linked somehow? Also: enjoy listening to one of us sniff and splutter a lot. You’re welcome.
In which two very different games are united by equally memorable soundtracks as Variable State’s debut Virginia and Terry Cavanagh’s VVVVVV come under the spotlight. Witness true podcast drama as gaming credentials are questioned and one team member is called out publicly for failing to adopt the appropriate control scheme for full nostalgia overload.
Playing Catch-up was brought to you today by the letter ‘V’.
In which Tom and Paul, giddy with excitement from the PSVR launch, recount tales of shifting violently from VR indifference to steadfast support following game-changing debut experiences.
Having both picked up the PlayStation VR headset on launch, they compare notes on the hardware itself and how it compares to PC-based virtual reality headsets before mulling over a couple of leading lights from the launch line-up: Thumper and Tumble VR.
Oh, and why smashing into things with your head is probably the future of gaming.
In which the co-director of lauded first-person thriller Virginia joins Tom for a chat about forming his studio Variable State, signing with publisher 505 Games and developing a debut game that has raised eyebrows across the board.
Read more about Virginia (and sample the excellent soundtrack) at Virginia.game
The game and accompanying soundtrack are available to download on Steam and PS4. The game is also available on Xbox One.
In which your hosts discuss Resident Evil 7’s ‘teaser demo’ (by way of Project Zero, P.T. and Silent Hill 3) and the prospect of experiencing Capcom’s new direction for the series in the brave new world of VR. Or, you know, trying it for 30 seconds before flinging the sweat-soaked headset to the other side of the room.
In which your hosts start putting out some bite-size morsels in-between the main episodes to try and maintain some semblance of consistency.
Having spoken about his experience playing through Broken Age in last week’s episode, a presumably sleep deprived Paul reports back having consumed 20 episodes of the accompanying documentary series in a week. Meanwhile, Tom takes on giant ants and spiders in EDF 4.1, a game which confidently straddles the thin line between breathtaking and preposterous.
In which the ever-revolving door of Playing Catch-up co-hosts thrusts Paul Thomas into the spotlight as he sets his sights high and pursues the impossible dream of a six-episode streak.
Join your hosts on a rollercoaster journey as they run the gamut of emotions, experiencing fear and sadness over the insignificance of human existence only to forget all that and embrace the unbridled joy of chasing after a diamond-encrusted skull.
In which listeners skip straight to 15:08 to hear an in-depth interview with Her Story creator Sam Barlow covering important subjects such as the right time to introduce a child to Street Fighter II.
SPOILER ALERT: The final half-hour section of this podcast contains spoilers for Her Story but there are plenty of warnings in the pre-amble. Everything beforehand, including the entirety of the interview, is spoiler-free.
Huge thanks to Sam for taking the time to talk to us.
Read more about Her Story here and then buy it, you lunatic.
In which yet another new co-host joins the fray as two Toms nonchalantly pump out a new episode as if there’s still an audience out there after a five-month hiatus. It’s something of a Telltale Games special as The Walking Dead: Season One and Back to the Future: The Game get the old once-over.
In which Chris lands the decisive blow in the age-old debate of ‘Is games art?’, drawing devastating parallels between the Call of Duty series and the oeuvre of JMW Turner. Plus free codes for everyone (six people)!
In which a new co-host arrives hell-bent on making the most of the spotlight and causing controversy by telling you why Ico was rubbish (even though it wasn’t). Oh, and the games we were actually supposed to talk about.
In which our heroes muse on how they gave games longer to impress them back when they were time-rich and cash-poor as if that’s an original observation and risk the wrath of niche game enthusiasts and PlayStation Vita fans in general.
In which Britain’s manliest men reveal which games they were too scared to finish, decide that Dear Esther is definitely either a game or not a game and admire the relish with which Dark Souls mocks all who enter. Bonus: a laugh to haunt your dreams.
In which Tom displays a stunning misunderstanding of Ecco the Dolphin’s respiratory system and Tim explains why Crackdown would have been better if its opening two hours had been dull. Plus a bit of chat about Bastion and Cave Story+.